Source: DJGietzen on DakkaDakka
http://www.dakkadakka.com/dakkaforum/posts/list/584072.page
Showing posts with label 6th edition. Show all posts
Showing posts with label 6th edition. Show all posts
Monday, March 17, 2014
Updated 6th Ed Allies Chart
Monday, April 22, 2013
Used Bin Joy: Ghazghkull Thraka
As seen here for 18$ U.S. painted on a scenic base. GW retail cost is 40$ U.S. new. New? I don't need new.

Labels:
40k,
6th edition,
Ghazghkull Thraka,
HQ,
Ork,
Orks,
Used Bin
Sunday, April 7, 2013
Review: Codex Tau Empire Bullet Format
- Same format as Chaos Space Marines and Dark Angels Space Marines
- No Demiurg - the squats or any version of them are not back
- New race mentioned "Nagi" described as mind controlling worms who are now advisors to the Ethereal caste
- That sound suspicious to anyone else?
- Second new flyer kit pending "Razorshark Strike Fighters"
- Burst cannon, quad ion turret, 2 seeker missiles, no drones
- The new "Riptide" suit is an elite choice (not a heavy) and it's a monstrous creature wearing a jet pack
Labels:
40k,
6th edition,
codex,
Demiurg,
Nagi,
new,
Razorshark Strike Fighters,
review,
Riptide,
Tau,
Tau Empire
Monday, March 11, 2013
Battle Report: 1k Necrons vs Grey Knights
Necrons vs Grey Knights: 1000 pts
Preliminary: Battlefield setup: The Scouring, 6
objectives, Vanguard Strike table setup
Warlord Traits: Necrons: Princeps of Deceit, Grey
Knights: Conqueror of Cities
Turn order: Grey Knights won the roll off, and Necrons
failed to seize the initiative.
Deployment:
The Grey Knights arrived with two Rhinos and their
Commander. One Rhino was in the back field, while one was on the line, ready to
surge forward. The Commander stood next to an objective within some trees.
My Necrons arrived with one warrior squad , Scarab Swarms,
my Destroyer Lord with two Destroyers and two Heavy Destroyers, and one Spyder
near the edge.
Turn 1:
The center Grey Knight Rhino moved to the center of the
table, deploying a 5-man Grey Knight squad, and shooting at the Necron Warrior squad,
killing one.
The downed Necron Warrior isn't down for long as it
revives. The Necron Warrior squad, Destroyers, and Heavy Destroyers fire upon
and kill entire Grey Knight squad.
Turn 2:
Two Grey Knight squads deep strike onto the battlefield,
one behind the square tower, and one missing their mark deploying out in the
open nearby the green tower. A Callidus Assassin deep strikes behind the Necron
Warrior squad. The Grey Knight squad within the back field Rhino emerges to
take control of an objective. Unleashing hell, the open Grey Knights fire at
and kill one Destroyer and one Heavy Destroyer. The Rhino and other Grey Knight
squad near the square tower fire upon the encroaching Scarab Swarms, causing
three wounds. The Callidus Assassin kills 3 Warriors upon her arrival.
One Warrior and the Heavy Destroyer rise back up to fight
another day! My Monolith then deep strikes into the back field, into the center
of Grey Knight territory. Two warrior squads deploy, one from the Monolith, one
walk in from the side behind the Callidus Assassin. Firing all its majesty, the
Monolith kills three Grey Knights. The Monolith-deployed Warriors wreck the
nearby Rhino. In the center of the battlefield, the Scarab Swarms wreck the
other Rhino. The two Warrior squads fire and kill the now sandwiched Callidus
Assassin. Emerging from cover, the Spyder fires on the nearby Grey Knight
squad, and along with the Destroyer and Heavy Destroyers, take down the entire
squad.
Turn 3:
The Grey Knights still holding an objective, fire upon
and annihilates the entire Necron squad. They can't rise back up if there's no
one left! Outraged, the Commander unleashes his Psycannon at the Monolith, but
fails to damage the armor.
My Spyder, Destroyer, Heavy Destroyers, and Destroyer
Lord all advance up the center of the battlefield. One of my Warrior squads
redeploys out of the Monolith. The newly emerged Warriors fire upon and finish
off the Grey Knight squad, clearing them off the objective. The Heavy
Destroyers manage to cause one wound on the Commander. The Monolith unleashes
upon the remaining Grey Knight squad, hunkering down in the corner woods,
killing 4 of them.
Turn 4:
The Grey Knight Commander fires at the Monolith, still
without causing damage. The remaining Grey Knight misses his Necron Warrior
targets.
My Destoyers and Spyder continue moving up the center of
the table. The Monolith positioned itself to suck the Commander into its
portal, but failed to do so. Firing its cannons, the remaining Grey Knight is
killed, leaving all attention on the Commander. The hail of gunfire from the
Monolith, Destroyer Lords, and Destroyer bring him down to finish off the Grey
Knights' force.
Necron Victory.
Victory Points:
Necrons: 13 (10 from objectives, 1 from Line Breaker, 2,
from Slay the Warlord)
Grey Knights: 1 from First Blood
Lessons: This is my first major success on my own with
40k, and I feel this could not have gone much better for me. I feel my tactical
decisions and unit placement worked very effectively. And while I was concerned
with getting into close combat with the Grey Knights, I managed to keep them at
bay.
Monday, January 21, 2013
Battle Report: 1K Tau vs Tyranids
Battle Report
Tau versus Tyranids
1000 pts
Preliminary: The scenario, table organization, and deployment
order were selected via dice rolls, giving us a basic "take
objectives" game, the table split down the middle lengthwise, and Tau
deploying and going first.
Turn 1:
With the entirety of my forces already on the table,
there wasn't much to do other than adjust as needed. The only thing within
range was a squad of termagants, so with a railgun submunition from my
Hammerhead, 5 termagants met their doom.
The Tyranids then attempt to spawn more termagants with
the Tervigon, but a roll of doubles ended that before it started. The Hive
Tyrant positioned itself and fired upon my Hammerhead, but no damage was done.
Turn 2:
I positioned the Hammerhead and fired at the Hive Tyrant
with the railgun and smart missile system (SMS), missing with both. Thankfully
my Devilfish had better luck, moving forward and killing a Zoanthrope with its
SMS.
Genestealers then arrived on a long table edge, flanking
and moving into a wooded area. The Hive Tyrant then fired at my Devilfish,
taking a hull point and stunning the crew.
Turn 3:
With the squad of genestealers threatening to take
control of the center objective, I launch a massive attack with pitiful
results: the left Piranha kills 2 genestealers, my Crisis suit Commander kills
2 genestealers, my Hammerhead only kills 1 genestealer, then my center Crisis
Suit, Krootgun, and Devilfish all miss their shots. So many twos rolled...
The remaining zoanthrope fires upon my flanking Piranha,
causing 1 hull point in damage. The Hive Tyrant then fires at and destroys the
center Crisis Suit. The genestealers move and assault my left Piranha, only to
do no damage and take 2 casualties from a flechette discharger.
Turn 4:
My commander unleashes hell with his Cyclic Ion Blaster
and kills the remainder of the genestealer unit. With the genestealers gone, I
decided to focus on taking down the Hive Tyrant. Realizing the gamble, I
disembarked my Firewarriors from the Devilfish to increase my chances of
causing enough wounds to kill it. 19 Firewarrior shots, my krootgun, the
Hammerhead railgun and SMS, and the Devilfish burst cannon and SMS only cause a
total of 3 wounds. I had 32 chances to wound, and only 3 made it. I've never
seen so many twos on my dice ever. And on a related note my right flanking
Piranha misses the remaining Zoanthrope.
The Hive Tyrant regenerated 1 wound, then commences fire
at my Firewarriors, thankfully also having a bad dice-rolling day, as only 1
Firewarrior was killed, and only 1 more Firewarrior was killed in the ensuing assault.
Another unit of genestealers flank and arrived to replace the previous unit's
place.
Turn 5:
With the Hive Tyrant tied up in assault, I focused on the
newly arrived genestealers. My Piranha missed on all counts, but my Crisis Suit
Commander killed 3, the Hammerhead killed 3, and my Krootgun killed one. My
right flanking Piranha and my Devilfish focused on the remaining Zoanthrope,
killing it. The assault between the Firewarriors and the Hive Tyrant was
resolved with predictable results: the entire unit was killed after the
sweeping advance.
After consolidation movement, the Hive Tyrant moved
straight to my Kroot, assaulting them, and sadly also annihilating the entire
squad after sweeping advance.
With a dice roll of a 1 the game ends right here,
solidifying my loss. My Tau had First Blood and Linebreaker for 2 points, but
the Tyranids had one controlled Objective for 3 points.
Lessons: Never forget Overwatch, as I forgot to do this
with my Firewarriors and the Kroot before they were assaulted by the Hive
Tyrant. That could have been a game changer. Tactically though, I have no
regrets, as I felt the odds were in my favor, but the dice rolls weren't.
Again, I've never seen so many twos rolled in my life.
Predictions if the game continued: It wouldn't have taken
much to kill the Hive Tyrant (1 wound left) and the two genestealers left from
the unit. That would have cleared 2/3 of the table. My forces could then
encircle and lay down fire upon the remaining two squads of termagants and the Tervigon.
Wednesday, January 16, 2013
New Dark Angels Codex Review - Bullet Format
No long winded paragraphs. Here are my thoughts on what I think you might care about in easy to read one liners.
- Well constructed full color book in a similar design to the new Chaos Space Marine codex
- No Cypher here either
- Interesting updated fluff.
- Internal page number references all over the place so information is easy to find
- 10 man Deathwing terminator squads are now possible
- Deathwing and Ravenwing can exist in the same army list
- The Mind Worm Psyker power is still there but is completely different and is for Ezekiel only.
- 1 New flyer in 2 variants, no Stormtalon, no Stormraven
- All rules and wargear updated appropriately in line with the new generation of the main rules, but not over the top.
- Fold out reference pages in very back
- New faq is already available here
- It's $ .05 (U.S.) less than the new Chaos Space Marine Codex... wtf.
Labels:
40k,
6th edition,
codex,
dark angels,
deathwing,
ravenwing,
review,
space marine
Saturday, December 29, 2012
Battle Report: 2K Tyranids vs Tau
This is a test of a new battle report format we're tinkering with. I don't think we really stand a chance at documenting everything, so I'm trying to find a middle ground.
The Mission
The Big Guns Never Tire
The Battlefield
Hammer and Anvil
Turns Played: 4
Tyranids
Victory Points 6
Primary Objectives
1 Captured
4 Contested
Secondary Objectives
Slay the Warlord
First Blood
Linebreaker
Lessons Learned
Perhaps walking the Hive Tyrant up the middle of the table wasn't the smartest thing I could have done.
I underestimated Piranhas.
Hammerheads hurt... a lot.
Predictions for Turn 5
The Tau Hammerheads would have wiped me off one contested objective and a Piranha would have taken me off a second.
Tau
Victory Points 2
Primary Objectives
4 Contested
Secondary Objective
Slay the Warlord
Linebreaker
Lessons Learned
Never forget all of your weapons in your arsenal. I completely forgot each of my three Hammerheads had Smart Missile Systems and never used them. Doh!
Piranhas make great field sweepers against spore mines.
Big Tyranids have plenty of wounds to make them last a long time.
Predictions for Turn 5
Possibly clear The Swarmlord and a Trygon Prime off of my end of the table.
Move into center field with Devilfish and Firewarriors to take center objective.
Piranha and gun drones on the back table side overwhelmed.
The Mission
The Big Guns Never Tire
The Battlefield
Hammer and Anvil
Turns Played: 4
Tyranids
Victory Points 6
Primary Objectives
1 Captured
4 Contested
Secondary Objectives
Slay the Warlord
First Blood
Linebreaker
Lessons Learned
Perhaps walking the Hive Tyrant up the middle of the table wasn't the smartest thing I could have done.
I underestimated Piranhas.
Hammerheads hurt... a lot.
Predictions for Turn 5
The Tau Hammerheads would have wiped me off one contested objective and a Piranha would have taken me off a second.
Tau
Victory Points 2
Primary Objectives
4 Contested
Secondary Objective
Slay the Warlord
Linebreaker
Lessons Learned
Never forget all of your weapons in your arsenal. I completely forgot each of my three Hammerheads had Smart Missile Systems and never used them. Doh!
Piranhas make great field sweepers against spore mines.
Big Tyranids have plenty of wounds to make them last a long time.
Predictions for Turn 5
Possibly clear The Swarmlord and a Trygon Prime off of my end of the table.
Move into center field with Devilfish and Firewarriors to take center objective.
Piranha and gun drones on the back table side overwhelmed.
Friday, December 21, 2012
Dark Angels Photo Compilation
I've pulled these from a few places around the web. They've been turning up the last couple of days. As always... I don't know where they started or who had them first. To the originator whoever you are... thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou.
Pics after the break/jump
Pics after the break/jump
Labels:
2013,
40k,
6th edition,
belial,
codex,
command squad bikes,
dark angels,
deathwing,
flyer,
january,
knights,
land speeder,
pics,
ravenwing,
space marines,
terminator,
vengeance,
white dwarf
Sunday, December 16, 2012
Review: Crusade of Fire
What you're getting...
Campaign Rules
Four new missions
Advanced Flyer Rules for Dogfights
"Arena of Death" rules are for gladiatorial combat in 40k
Demon World Rules
...in 96 pages.
Labels:
40k,
6th edition,
campaign rules,
Crusade of Fire,
flyer rules
Tuesday, November 6, 2012
4k pts of Apocalypse Space Marines vs Necrons & Tau
Why use a dry erase board for a 40k? Because being able to draw things like deployment zone on the table are awesome. Don't have any objective markers? Draw them on the table! Don't have any trees? Draw a tree line!
Imperium Deploy
Necrons Depoy
Turn 1
Turn 2
Turn 3
Labels:
40k,
6th edition,
apocalypse,
Necrons,
space marines,
Tau,
titan
Sunday, October 7, 2012
New Chaos Space Marine Codex Review - Bullet Format
No long winded paragraphs. Here are my thoughts on what I think you might care about in easy to read one liners.
- Helbrute = Chaos Dreadnought. The Chaos Dreadnought is gone but the Helbrute is for all intents the same.
- Khorne Berzerkers, Thousand Sons, Plague Marines, and Noise Marines are all elite choices.
- Can be taken as troops if you take the appropriate character.
- No Legion specific rules except for the above 4 units and the usual Marks of Chaos, but no rules for Alpha Legion, Iron Warriors, Night Lords, Red Corsairs, etc.
- No Cypher even though he's on GW site as an HQ choice for ordering (2 to 3 week despatch? possible clue?)
- Chaos Cultists are troops and can take Marks of Chaos just like standard Chaos Space Marines
- Chaos Spawn are a Fast Attack choice. 1 to 5 per squad at 30 pts each.
- All rules and wargear updated appropriately in line with the new generation of the main rules.
- No drop pods.
- Fold out reference pages in very back
Labels:
40k,
6th edition,
Chaos,
codex,
new,
review,
space marine
Friday, August 17, 2012
40k 6th Ed Starter box pics
These are showing up around the web right now. I don't know where they started but I thought I'd put them up in one roll. To whoever/whatever posted them originally... thankyouthankyouthankyou.
Labels:
40k,
6th edition,
Chaos,
cultists,
dark angels,
space marines,
starter box,
terminator
Wednesday, July 4, 2012
Warhammer 40,000 6th Edition Allies Rules
The allies rules are the most exciting change to 6th Ed for me because of all the options they open up. Like many veteran players I have multiple armies and yet still from time to time I get a little bored. With the new options because of allies I've tossed all my old army list into file-number-trashcan. I can now field chaos space marines with my orks you say? I can dump how much Imperial Guard into one troop choice to field with my deathwing space marines? I can use an ork flyer with my khorne berserkers? Something you should understand about the tactics I use. I almost never play to win. I play to either to blow shit up, to mess with my oppenents head, or to try out a new tactic. With the new allies rules it's like an all new game for me. All the other new rules... yeah those are nice. I'll learn them and adapt like everyone else. But allies are going to be a whole new form of crack.
I also think this benefits the new players. If you have a friend who doesn't yet have enough points to play on his own just let him be your ally in a game. That way you don't have to worry about any weird doubles rules.
Rules after the break
Rules after the break
Sunday, July 1, 2012
40k 6th Ed Rulebook Review: The book NOT the rules
Why is no one talking about the book itself? I know many us think when a new rulebook comes out the first thought that goes through many of our minds is, "Do I really need to spend the money on this book? Is it worth it?" I for one was skeptical. I saw the price and my initial reaction was one where I stopped breathing and felt like I coughed up blood. That all went away when I finally got it in my hands. It's big, heavy, and full color. When I say full color I mean it. Black and white pages are all gone. I know Games-Workshop has a reputation for recycling artwork and I was worried about how much they would with the new rulebook. Don't worry. The new eye candy in the book is going to keep you busy for a while including several fold out pages. The binding on the book is solid and comes with an attached silk bookmark. The cover is hardback and feels like it could take a bit of beating or give one out. If you don't give a shit about the pretty artwork, the background, or don't absolutely need the rules right now... ok then maybe wait for a pocket edition, epub, etc. Personally I don't think my money was wasted and am glad Games-Workshop stepped it up a notch. Now I'm going to spend a couple of weeks going through this book page by page and line by line.From the first page as you open the book...
"For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods and the master of a million worlds by the might of his inexhaustible armies. He us a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium, for whom a thousand souls die every day, for whom blood is drunk and flesh eaten. Human blood and human flesh - the stuff of which the Imperium is made. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. This is the tale of those times.
It is a universe you can live today - if you dare - for this is a dark and terrible era where you will find little comfort or hope. If you want to take part in the adventure, then prepare yourself now. Forget the power of technology, science, and common humanity. Forget the promise of progress and understanding, for there is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter or thirsting gods.
But the universe is a big place and, whatever happens, you will not be missed..."
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