Showing posts with label allies rules. Show all posts
Showing posts with label allies rules. Show all posts

Monday, March 17, 2014

Updated 6th Ed Allies Chart

Source: DJGietzen on DakkaDakka
http://www.dakkadakka.com/dakkaforum/posts/list/584072.page


Wednesday, February 26, 2014

Simplifying 40k Part 1: Allies Rules

This is the first my posts on how I think we could chop the current rules just a bit without losing the flavor.

The allies rules.

1. Keep the force structure.

2. Completely ditch the who can ally with who matrix.
           GW wants us to buy models (as is obvious with Imperial Knights being usable by anyone). We want to buy GW models. This just makes it harder to figure out what to buy.

It also doesn't match the setting.

Tyranids are known to infiltrate planets and start cults prior to invasions. This could happen to any race not to mention they are a massive psychic hivemind that could just mentally dominate.

Orks have Freebooterz. 'Nuff said.

Chaos Space Marines and Chaos Demons... because both of them aren't know for infiltrating and lying?

All Space Marines are supposed to be gene-enhanced both physically and mentally. You're going to tell me that a hyper-intelligent general wouldn't form a temporary truce with one enemy to fight another?

I can come up with countless other examples.

3. Levels of Alliance rules don't really add anything and frankly aren't that fun. We've been playing doubles matches without them and they aren't missed. Just keep it simple. Two armies are "friendly" but can't share abilities.

Wednesday, July 4, 2012

Warhammer 40,000 6th Edition Allies Rules

The allies rules are the most exciting change to 6th Ed for me because of all the options they open up. Like many veteran players I have multiple armies and yet still from time to time I get a little bored. With the new options because of allies I've tossed all my old army list into file-number-trashcan. I can now field chaos space marines with my orks you say? I can dump how much Imperial Guard into one troop choice to field with my deathwing space marines? I can use an ork flyer with my khorne berserkers? Something you should understand about the tactics I use. I almost never play to win. I play to either to blow shit up, to mess with my oppenents head, or to try out a new tactic. With the new allies rules it's like an all new game for me. All the other new rules... yeah those are nice. I'll learn them and adapt like everyone else. But allies are going to be a whole new form of crack. I also think this benefits the new players. If you have a friend who doesn't yet have enough points to play on his own just let him be your ally in a game. That way you don't have to worry about any weird doubles rules.

Rules after the break