- Same format as Chaos Space Marines and Dark Angels Space Marines
- No Demiurg - the squats or any version of them are not back
- New race mentioned "Nagi" described as mind controlling worms who are now advisors to the Ethereal caste
- That sound suspicious to anyone else?
- Second new flyer kit pending "Razorshark Strike Fighters"
- Burst cannon, quad ion turret, 2 seeker missiles, no drones
- The new "Riptide" suit is an elite choice (not a heavy) and it's a monstrous creature wearing a jet pack
Showing posts with label codex. Show all posts
Showing posts with label codex. Show all posts
Sunday, April 7, 2013
Review: Codex Tau Empire Bullet Format
Labels:
40k,
6th edition,
codex,
Demiurg,
Nagi,
new,
Razorshark Strike Fighters,
review,
Riptide,
Tau,
Tau Empire
Wednesday, January 16, 2013
New Dark Angels Codex Review - Bullet Format
No long winded paragraphs. Here are my thoughts on what I think you might care about in easy to read one liners.
- Well constructed full color book in a similar design to the new Chaos Space Marine codex
- No Cypher here either
- Interesting updated fluff.
- Internal page number references all over the place so information is easy to find
- 10 man Deathwing terminator squads are now possible
- Deathwing and Ravenwing can exist in the same army list
- The Mind Worm Psyker power is still there but is completely different and is for Ezekiel only.
- 1 New flyer in 2 variants, no Stormtalon, no Stormraven
- All rules and wargear updated appropriately in line with the new generation of the main rules, but not over the top.
- Fold out reference pages in very back
- New faq is already available here
- It's $ .05 (U.S.) less than the new Chaos Space Marine Codex... wtf.
Labels:
40k,
6th edition,
codex,
dark angels,
deathwing,
ravenwing,
review,
space marine
Friday, December 21, 2012
Dark Angels Photo Compilation
I've pulled these from a few places around the web. They've been turning up the last couple of days. As always... I don't know where they started or who had them first. To the originator whoever you are... thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou.
Pics after the break/jump
Pics after the break/jump
Labels:
2013,
40k,
6th edition,
belial,
codex,
command squad bikes,
dark angels,
deathwing,
flyer,
january,
knights,
land speeder,
pics,
ravenwing,
space marines,
terminator,
vengeance,
white dwarf
Sunday, October 7, 2012
New Chaos Space Marine Codex Review - Bullet Format
No long winded paragraphs. Here are my thoughts on what I think you might care about in easy to read one liners.
- Helbrute = Chaos Dreadnought. The Chaos Dreadnought is gone but the Helbrute is for all intents the same.
- Khorne Berzerkers, Thousand Sons, Plague Marines, and Noise Marines are all elite choices.
- Can be taken as troops if you take the appropriate character.
- No Legion specific rules except for the above 4 units and the usual Marks of Chaos, but no rules for Alpha Legion, Iron Warriors, Night Lords, Red Corsairs, etc.
- No Cypher even though he's on GW site as an HQ choice for ordering (2 to 3 week despatch? possible clue?)
- Chaos Cultists are troops and can take Marks of Chaos just like standard Chaos Space Marines
- Chaos Spawn are a Fast Attack choice. 1 to 5 per squad at 30 pts each.
- All rules and wargear updated appropriately in line with the new generation of the main rules.
- No drop pods.
- Fold out reference pages in very back
Labels:
40k,
6th edition,
Chaos,
codex,
new,
review,
space marine
Subscribe to:
Posts (Atom)