Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Sunday, April 7, 2013

Review: Codex Tau Empire Bullet Format



  • Same format as Chaos Space Marines and Dark Angels Space Marines
  • No Demiurg - the squats or any version of them are not back
  • New race mentioned "Nagi" described as mind controlling worms who are now advisors to the Ethereal caste
    • That sound suspicious to anyone else?
  • Second new flyer kit pending "Razorshark Strike Fighters"
    • Burst cannon, quad ion turret, 2 seeker missiles, no drones
  • The new "Riptide" suit is an elite choice (not a heavy) and it's a monstrous creature wearing a jet pack

Monday, January 21, 2013

Battle Report: 1K Tau vs Tyranids

Battle Report
Tau versus Tyranids
1000 pts

Preliminary: The scenario, table organization, and deployment order were selected via dice rolls, giving us a basic "take objectives" game, the table split down the middle lengthwise, and Tau deploying and going first.

Turn 1:
With the entirety of my forces already on the table, there wasn't much to do other than adjust as needed. The only thing within range was a squad of termagants, so with a railgun submunition from my Hammerhead, 5 termagants met their doom.
The Tyranids then attempt to spawn more termagants with the Tervigon, but a roll of doubles ended that before it started. The Hive Tyrant positioned itself and fired upon my Hammerhead, but no damage was done.

Turn 2:
I positioned the Hammerhead and fired at the Hive Tyrant with the railgun and smart missile system (SMS), missing with both. Thankfully my Devilfish had better luck, moving forward and killing a Zoanthrope with its SMS.
Genestealers then arrived on a long table edge, flanking and moving into a wooded area. The Hive Tyrant then fired at my Devilfish, taking a hull point and stunning the crew.

Turn 3:
With the squad of genestealers threatening to take control of the center objective, I launch a massive attack with pitiful results: the left Piranha kills 2 genestealers, my Crisis suit Commander kills 2 genestealers, my Hammerhead only kills 1 genestealer, then my center Crisis Suit, Krootgun, and Devilfish all miss their shots. So many twos rolled...
The remaining zoanthrope fires upon my flanking Piranha, causing 1 hull point in damage. The Hive Tyrant then fires at and destroys the center Crisis Suit. The genestealers move and assault my left Piranha, only to do no damage and take 2 casualties from a flechette discharger.

Turn 4:
My commander unleashes hell with his Cyclic Ion Blaster and kills the remainder of the genestealer unit. With the genestealers gone, I decided to focus on taking down the Hive Tyrant. Realizing the gamble, I disembarked my Firewarriors from the Devilfish to increase my chances of causing enough wounds to kill it. 19 Firewarrior shots, my krootgun, the Hammerhead railgun and SMS, and the Devilfish burst cannon and SMS only cause a total of 3 wounds. I had 32 chances to wound, and only 3 made it. I've never seen so many twos on my dice ever. And on a related note my right flanking Piranha misses the remaining Zoanthrope.
The Hive Tyrant regenerated 1 wound, then commences fire at my Firewarriors, thankfully also having a bad dice-rolling day, as only 1 Firewarrior was killed, and only 1 more Firewarrior was killed in the ensuing assault. Another unit of genestealers flank and arrived to replace the previous unit's place.

Turn 5:
With the Hive Tyrant tied up in assault, I focused on the newly arrived genestealers. My Piranha missed on all counts, but my Crisis Suit Commander killed 3, the Hammerhead killed 3, and my Krootgun killed one. My right flanking Piranha and my Devilfish focused on the remaining Zoanthrope, killing it. The assault between the Firewarriors and the Hive Tyrant was resolved with predictable results: the entire unit was killed after the sweeping advance.
After consolidation movement, the Hive Tyrant moved straight to my Kroot, assaulting them, and sadly also annihilating the entire squad after sweeping advance.

With a dice roll of a 1 the game ends right here, solidifying my loss. My Tau had First Blood and Linebreaker for 2 points, but the Tyranids had one controlled Objective for 3 points.

Lessons: Never forget Overwatch, as I forgot to do this with my Firewarriors and the Kroot before they were assaulted by the Hive Tyrant. That could have been a game changer. Tactically though, I have no regrets, as I felt the odds were in my favor, but the dice rolls weren't. Again, I've never seen so many twos rolled in my life.

Predictions if the game continued: It wouldn't have taken much to kill the Hive Tyrant (1 wound left) and the two genestealers left from the unit. That would have cleared 2/3 of the table. My forces could then encircle and lay down fire upon the remaining two squads of termagants and the Tervigon.

Saturday, December 29, 2012

Battle Report: 2K Tyranids vs Tau

This is a test of a new battle report format we're tinkering with. I don't think we really stand a chance at documenting everything, so I'm trying to find a middle ground.



The Mission
The Big Guns Never Tire

The Battlefield
Hammer and Anvil

Turns Played: 4

Tyranids
Victory Points 6

Primary Objectives
1 Captured
4 Contested

Secondary Objectives
Slay the Warlord
First Blood
Linebreaker

Lessons Learned
Perhaps walking the Hive Tyrant up the middle of the table wasn't the smartest thing I could have done.
I underestimated Piranhas.
Hammerheads hurt... a lot.

Predictions for Turn 5
The Tau Hammerheads would have wiped me off one contested objective and a Piranha would have taken me off a second.

Tau
Victory Points 2

Primary Objectives
4 Contested

Secondary Objective
Slay the Warlord
Linebreaker

Lessons Learned
Never forget all of your weapons in your arsenal. I completely forgot each of my three Hammerheads had Smart Missile Systems and never used them. Doh!
Piranhas make great field sweepers against spore mines.
Big Tyranids have plenty of wounds to make them last a long time.

Predictions for Turn 5
Possibly clear The Swarmlord and a Trygon Prime off of my end of the table.
Move into center field with Devilfish and Firewarriors to take center objective.
Piranha and gun drones on the back table side overwhelmed.

Tuesday, November 6, 2012

4k pts of Apocalypse Space Marines vs Necrons & Tau

Why use a dry erase board for a 40k? Because being able to draw things like deployment zone on the table are awesome. Don't have any objective markers? Draw them on the table! Don't have any trees? Draw a tree line!

Imperium Deploy


Necrons Depoy


Turn 1



Turn 2




Turn 3








Saturday, June 2, 2012

WAAAAGH! Attilus - Apocalypse Battle Report


+++++CONTACT LOST WITH RESEARCH STATION ATTILUS VII+++++
  PRIORITY                                                                                                           EXTREMIS
  DATE                                                                                                              2360999.M41
  TRANSMITTER                                     PRISTINE TOWER, ASTROPATH KIURA 
  RECEIVER                        HOLY TERRA, LORD HIGH INQUISITOR, FIARION 
  AUTHOR                                                                  INQUISITOR LUMINAS VARUS

Fourty-eight hours, Terra Standard Time, the Imperial Guard Garrison at Inquisitorial Research Station Attilus VII in Segmentum Ultima failed to make the required daily report to Inquisitor Luminas Varus of the Pristine Tower.

An urgent warp missive was transmitted to reach the nearest loyalist forces for immediate support.  The Emperor’s Tears are in peril.

A Space Marine detachment of the Augurs Legion in transit to Damocles Gulf has responded and are within two days warp travel.
+++++END TRANSMISSON+++++


Sunday, April 8, 2012

Tau Codex

Want to know why there isn't going be a Tau codex any time soon? We looted it. - Red Beard